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Focused on map and visualization experiences where UX, real-time 3D rendering, and visual quality come together, grounded in a strong foundation in map design and cartographic principles for automotive navigation.

With a background in traditional art and illustration, visual decisions are grounded in an understanding of form, composition, and visual storytelling, alongside the technical work. Through opportunity discovery, definition, and delivery, I enjoy turning complex real-time systems into clear, usable experiences. Working hands-on with design, engineering, product and customer teams to connect visual intent, technical constraints, and long-term value.

At TomTom, I lead UX for Premium Map Display and 3D map visualization, helping define an industry-first use of Unity as a real-time map rendering engine while ensuring continuity with established cartography and navigation conventions.

At Work: Text
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